import Utils
import QtQuick.Timeline

import "../../communication" as Base
import "../../scene/defaultScene"
import "../../playerState"
import "../../charactor"
import "../../animate"


Base.GameContext{
    id:root

    playerState:Human{

    }

    dealerState:Human{

    }

    onStartAni:{
        animate.ta.pause()
    }

    onStopAni:{
        animate.ta.resume()
    }

    scene:Scene{
        curView: root.currentView

//        AnimationBinder{
//            source:animate
//            target:playerModel
//        }

//        DefaultCharactor{
//            id:playerModel
//            x: -41.96
//            y: 414.682
//            z: -29.40916

//        }



//        Sit {
//            id:animate

//            property TimelineAnimation ta:timeline.animations[0]
//        }

    }


}
